The Future of English Learning

Learn English while playing hard —
Spomaru

It turns children’s boundless energy into learning power —
a ‘sweat-it-out, fully-immersive English playground.’

Why Spomaru

How Spomaru draws children into physical activity, and how it is used across different kinds of spaces.

01

A floor interface you join with your body

천장 키오스크가 바닥에 콘텐츠를 투사하고 그 위에서 아이가 뛰노는 구조 다이어그램

The entire floor becomes the content screen, so the child’s whole body takes part.

02

Content that reacts to movement instantly

학습·두뇌·운동 요소가 키오스크로 모이고, 밟기·달리기·터치·환호 동작으로 이어지는 다이어그램

The screen responds in real time to steps, moves, jumps and touches.

03

Tailored education and play content

교사가 키오스크 화면에서 축구·게임 등 다양한 콘텐츠를 골라 실행하는 모습

Choose play, exercise or team-match content to suit the age and purpose of the group. It works just as well for regular lessons, special activities and events.

04

Annual plan

A year-long teaching plan laid out month by month and session by session. There is no need to work out what to teach when — you can start running lessons straight away.

05

Session plan

A detailed lesson plan that breaks a single session into introduction, main activity and wrap-up. Follow the prompts, materials and activity order as written and the lesson is ready.

01

Physical Education

Exercise content children play through with their whole body.

Active play content

Immersive play content that catches children’s attention at once — stepping · jumping · moving · dodging · team matches

The screen responds instantly to the children’s dynamic movement, creating a play environment anyone can dive into without a word of explanation.

색색의 타일을 밟아 지우는 타일 크러시 게임 화면
캐릭터를 향해 폭탄을 던지는 봄 스로우 게임 화면
두 팀으로 나뉘어 주사위 숫자를 맞히는 게임 화면
블록을 깨뜨리며 진행하는 브릭아웃 게임 화면

Full-body exercise content for growing children

The full-body movement growing children need, delivered as play-based exercise.

Supporting physical activity through play during the growth years.

Jump

Standing and repeated jumps build lower-body movement and a sense of rhythm.

Balance

Children move along the footholds and put their sense of balance to work.

Side-to-side movement

Step content repeats changes of direction and agile movement.

Stretching

Following movement missions, they move their whole body through a wide range.

Coordination

Activities that ask them to look, listen and respond with the body.

Fitness · conditioning content

Children take on challenges like a game while training quickness, agility, reaction speed and balance.

It is not a machine that explains exercise technique — it creates a game experience children take on themselves.

QuicknessAgilityReaction speedBalance
레그레이즈 콘텐츠 타이틀 화면
Leg raise
점핑 로프 콘텐츠 타이틀 화면
Jumping rope
바닥의 발자국을 따라 걷는 발판 따라가기 콘텐츠 화면
Shadow walk
두 명이 좌우로 나뉘어 점수를 겨루는 2인 대결 화면
Two-player match

Team matches · cooperation · group activities

Participation-based content in which several children join at once to compete and cooperate — ready to run as an event or a class session.

Cooperative missions

Missions several children carry out together, each taking a role.

Group operation

A format suited to running rounds by event or by class.

Team matches

Competitive play with children split left and right, scoring against each other.

02

English

Feinschule’s English learning, built into the play.

English · education content

Play and exercise, plus English learning content — English Village · Finger · Phonics · Matching

Feinschule’s English learning content, added to lively play and exercise.

This is not passive learning where children only stare at a screen. It is a hands-on extension programme in which children run around a wide space and take English in with their whole body.
그림에 맞는 단어를 찾아 옮기는 단어·그림 매칭 게임 화면
Word · picture matching
‘green ghost is giggling’ 문장으로 g 소리를 익히는 파닉스 게임 화면
Phonics
대문자와 소문자를 짝짓는 Match Upper & Lower letters 게임 시작 화면
Upper · lowercase matching
두 팀이 좌우로 나뉘어 대문자를 골라 맞히는 알파벳 퀴즈 화면
Alphabet quiz

Children’s engagement, and what your space gains

It creates a smart classroom that children grasp intuitively and immerse themselves in, with no complicated instructions or explanations.

It turns children from spectators into participants.

줄 서서 기다리는 아이들 앞에서 한 아이가 바닥에 투사된 육각 발판 위를 뛰어가는 모습

What matters most in a learning space is sparking children’s interest right away. Spomaru creates moments of immersion in which children move and take the lead themselves.

Voluntary participation

They understand it right away without explanation, and start moving first.

Active movement

Jumping, moving, changing direction — real physical activity happens naturally.

Natural togetherness

Running and cheering together as a group, children mix naturally and learn the joy of cooperating.

03

Events

How Spomaru works at events and pop-up booths.

Why it works at an event

Event content children jump straight into, guardians can watch, and that creates a visible reaction on the floor in a short time.

Space utilization

Flexible use of space

  • Hands-on exercise content that is easy to run again and again
  • Weekend · holiday · seasonal event programmes
  • Turning unused space into hands-on space
  • An open activity area guardians can watch easily
  • Repeat use of commercial spaces such as kids’ cafés and malls

Event power

What it does for an event

  • Short waits and fast turnover
  • Immediate interest and participation from children
  • Several children taking part at the same time
  • A visual effect that stands out on site
  • Scenes guardians want to film and share on social media

One system, many places to run it

Ready to use in kids’ cafés, shopping malls, and exhibition or event spaces.

01

Kids’ cafés

키즈카페 바닥에 투사된 발자국 콘텐츠 위에서 아이들이 뛰노는 모습
Run it as a permanent activity corner that keeps families longer and brings them back.
02

Malls · commercial venues

쇼핑몰 중앙 광장에 설치된 스포마루에서 아이들이 체험하는 모습
Turn central event floors and unused space into an activity zone that draws a crowd.
03

Exhibitions · festivals · events

전시·축제 부스에서 아이들이 줄지어 스포마루를 체험하는 모습
Content that wins attention and participation on site through group activity at your booth.
Also suited toSchools · sports facilities · public institutions · hotels and resorts

Operating efficiency and turnover

Beyond how many people it holds, we set out the queue flow, the staffing and the installation requirements.

Time / Play

2–3 min

Per round of content

Players

1–6

Standard group size

Max Players

Up to 8

Depending on the setup

Per Hour

Approx. 120–180

Estimated throughput*

01Entry · briefing

Check the group size and explain the start

02Activity (2–3 min)

One round of content

03Changeover · reset

A quick handover to the next group

Safe-operation checkpoints

We account for safety, queue flow and installation requirements, and advise on staffing when the activity is run for younger children.

  • Check the anti-slip mat or the floor condition
  • Can run unstaffed / one staff member advised for younger children
  • Separate the entry, waiting and exit routes
  • Display the recommended age range
  • Run in rounds to prevent overcrowding
  • Adjust the group size to conditions on the day

* The hourly figure is a theoretical calculation based on content time alone; it varies with changeover and briefing time and with how the site is run.

Transformation

It changes the value of the space
and the spark in students’ eyes.

A classroom where students only sat and listened becomes a stage where they play with their whole body.

  • Top performance from minimal space
  • Premium branding that fully sets you apart from other academies
  • High satisfaction that turns parents’ choice into conviction
스포마루 도입 후, 바닥 프로젝션 위에서 뛰노는 아이들After
스포마루 도입 전, 책상에 앉아 수업을 듣는 기존 교실Before

Drag the center handle left and right to see the change

We’re looking for partners to join the Feinschule ecosystem

Leave your name, contact and school name and we’ll start the conversation.

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